Posts Tagged ‘my games

01
Feb
10

Designing Computer Games Is Hard

Snarky gaming article commenters are total bastards. I’m one of the worst bastards. Designing games is really, really hard! I encourage anyone that has ever ruthlessly criticised a game to actually sit down and plan step-by-step a game they think would be better, on any level. Its fucking difficult, we are such bastards to constantly deride these people (not that we should ever stop).

I’m in the midst of designing my first real game now (and by that I mean the first game I’ll finish), and even with heavy expectations I’m finding myself shocked at every step how fucking difficult it is. I can sum up the problem (or the demonic host of problems) designers face in one, ugly word:

Compromise.

Every single step of games design, and I mean EVERY step is a pain compromise. Any actual designers will be nodding their heads sagely at this point, I’m sure. Here is the problem folks, here is the reason All Games Are Shit ™:

Continue reading ‘Designing Computer Games Is Hard’