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	<title>Meditations on First Gaming Philosophy</title>
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	<description>Taking conciousness seriously.</description>
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		<title>Meditations on First Gaming Philosophy</title>
		<link>http://gamingphilosophy.wordpress.com</link>
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		<item>
		<title>Second Meditation</title>
		<link>http://gamingphilosophy.wordpress.com/2011/10/19/second-meditation/</link>
		<comments>http://gamingphilosophy.wordpress.com/2011/10/19/second-meditation/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 18:50:15 +0000</pubDate>
		<dc:creator>dmccool</dc:creator>
				<category><![CDATA[Essay]]></category>
		<category><![CDATA[Manifesto]]></category>
		<category><![CDATA[games design]]></category>

		<guid isPermaLink="false">http://gamingphilosophy.wordpress.com/?p=81</guid>
		<description><![CDATA[Yeah, that was a hiatus. Time for a Second Meditation and it&#8217;s the biggest piece I&#8217;ve done written yet. The inspiration for this manifesto/rant came from reading a back-and-forth debate on the nature of New Games Journalism over a year ago. It occurred to me that neither side of the debate really grasped what NGJ was. Following [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamingphilosophy.wordpress.com&amp;blog=10297296&amp;post=81&amp;subd=gamingphilosophy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>13</slash:comments>
	
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			<media:title type="html">Wittgenstein&#039;s Beetle</media:title>
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	</item>
		<item>
		<title>Be Somewhere</title>
		<link>http://gamingphilosophy.wordpress.com/2010/07/05/be-somewhere/</link>
		<comments>http://gamingphilosophy.wordpress.com/2010/07/05/be-somewhere/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 04:51:52 +0000</pubDate>
		<dc:creator>dmccool</dc:creator>
				<category><![CDATA[Essay]]></category>

		<guid isPermaLink="false">http://gamingphilosophy.wordpress.com/?p=72</guid>
		<description><![CDATA[When I was a child, there was always a computer in the house. I grew up with an interest in games, however most of the games my parents owned were violent; DOOMs and Quakes which I was permitted to watch being played but never to play myself. They wanted me to grow up some more before I was allowed to shoot demons in the face. However, I wasn't banished from the computer entirely; whenever there was some free education game with a box of cereal or something small and non-violent I could play along. I want to tell you of the first ever virtual worlds I was allowed to explore.It's not a story I've ever told anyone, but in me, and maybe in you, it may remind of you that original, childlike wonder that all games had when we were young.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamingphilosophy.wordpress.com&amp;blog=10297296&amp;post=72&amp;subd=gamingphilosophy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamingphilosophy.wordpress.com/2010/07/05/be-somewhere/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Wittgenstein&#039;s Beetle</media:title>
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		<item>
		<title>Supertheory of Supereverything</title>
		<link>http://gamingphilosophy.wordpress.com/2010/03/19/supertheory-of-supereverything/</link>
		<comments>http://gamingphilosophy.wordpress.com/2010/03/19/supertheory-of-supereverything/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 02:18:27 +0000</pubDate>
		<dc:creator>dmccool</dc:creator>
				<category><![CDATA[Manifesto]]></category>
		<category><![CDATA[games design]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://gamingphilosophy.wordpress.com/?p=54</guid>
		<description><![CDATA[Okay, here goes nothing. Games can tell stories, they can elicit responses, emotions, they can give us all sorts of experiences. There is no doubt games can include art and often do, but what about the games design itself, how does that manage to be artistic? How can the mechanics of a game themselves affect us, how can interactivity itself be used to affect us? Everyone has their own answer to this question, as far as I can see here is where we need to found a new (well, fairly new) discipline. The answer to those questions isn't simple; the answer is an entire new field of study, an entire new subject to research. All games designers are always answering this question in their own way, there are whole disciplines actually contained in this larger one. While books have been written on the subject and it's the theme of countless blogs, I've yet to see a truly compelling account of the new field of study as a whole. Setting aside theories on how to actually make games that can affect us, what are the different tools we have available, at the most abstract? What paradigms can we work within? I've come up with a list of things only games can do, the classic examples of what we can do with interactive media. There may well be some I've missed (hopefully!), though it is intended to be asall-encompassing as possible. Here we go! <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamingphilosophy.wordpress.com&amp;blog=10297296&amp;post=54&amp;subd=gamingphilosophy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Wittgenstein&#039;s Beetle</media:title>
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		<item>
		<title>Making Computer Games Is Easy</title>
		<link>http://gamingphilosophy.wordpress.com/2010/02/23/making-computer-games-is-easy/</link>
		<comments>http://gamingphilosophy.wordpress.com/2010/02/23/making-computer-games-is-easy/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 11:22:22 +0000</pubDate>
		<dc:creator>dmccool</dc:creator>
				<category><![CDATA[Manifesto]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[rant]]></category>

		<guid isPermaLink="false">http://gamingphilosophy.wordpress.com/?p=45</guid>
		<description><![CDATA[Well, not really. Obviously the process of actually making a real game is laboriously difficult and beset with more problems than you could ever presuppose (which is sort of the point), so difficult that any project of any size will find it hard to ever estimate how long their game will take to make. If [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamingphilosophy.wordpress.com&amp;blog=10297296&amp;post=45&amp;subd=gamingphilosophy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Wittgenstein&#039;s Beetle</media:title>
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		<item>
		<title>Designing Computer Games Is Hard</title>
		<link>http://gamingphilosophy.wordpress.com/2010/02/01/designing-computer-games-is-hard/</link>
		<comments>http://gamingphilosophy.wordpress.com/2010/02/01/designing-computer-games-is-hard/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 23:28:37 +0000</pubDate>
		<dc:creator>dmccool</dc:creator>
				<category><![CDATA[Manifesto]]></category>
		<category><![CDATA[games design]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://gamingphilosophy.wordpress.com/?p=40</guid>
		<description><![CDATA[Snarky gaming article commenters are total bastards. I'm one of the worst bastards. Designing games is really, really hard! I encourage anyone that has ever ruthlessly criticised a game to actually sit down and plan step-by-step a game they think would be better, on any level. Its fucking difficult, we are such bastards to constantly deride these people (not that we should ever stop).<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamingphilosophy.wordpress.com&amp;blog=10297296&amp;post=40&amp;subd=gamingphilosophy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamingphilosophy.wordpress.com/2010/02/01/designing-computer-games-is-hard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Wittgenstein&#039;s Beetle</media:title>
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		<item>
		<title>Beauty in Games</title>
		<link>http://gamingphilosophy.wordpress.com/2010/02/01/beauty-in-games/</link>
		<comments>http://gamingphilosophy.wordpress.com/2010/02/01/beauty-in-games/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 19:58:30 +0000</pubDate>
		<dc:creator>dmccool</dc:creator>
				<category><![CDATA[Essay]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[rant]]></category>

		<guid isPermaLink="false">http://gamingphilosophy.wordpress.com/?p=33</guid>
		<description><![CDATA[The New York skyline, The Grand Canyon, Mt Fuji, The Alps, The Acropolis, Cueva de los Cristales, The undergrowth of The Amazon Rainforest, Delphi (or the mountain path that leads to it!), the Tomb of Tutankhamun

What do these places have in common? They are stunning to experience. More than that they are exciting - sheer drops, cliff-faces, dangerous dark passages, precarious paths   nature or architecture it its most brutal and constricting it is often at its most beautiful. This places excite the senses, spark the imagination, leave us with a sense of wonder. It follows that these are the most exciting settings for games too, right?

Well, no, not really.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamingphilosophy.wordpress.com&amp;blog=10297296&amp;post=33&amp;subd=gamingphilosophy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamingphilosophy.wordpress.com/2010/02/01/beauty-in-games/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Wittgenstein&#039;s Beetle</media:title>
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		<item>
		<title>Loving Fable II</title>
		<link>http://gamingphilosophy.wordpress.com/2009/11/06/loving-fable-ii/</link>
		<comments>http://gamingphilosophy.wordpress.com/2009/11/06/loving-fable-ii/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 02:28:14 +0000</pubDate>
		<dc:creator>dmccool</dc:creator>
				<category><![CDATA[Essay]]></category>

		<guid isPermaLink="false">http://gamingphilosophy.wordpress.com/?p=30</guid>
		<description><![CDATA[These words were written just after the release of Fable II on these shores, I was knee-deep in the game and full of wonder - Far Cry 2 had just proved a disapointment and then out of nowhere this strange console RPG changed all my opinions on the future of the genre.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamingphilosophy.wordpress.com&amp;blog=10297296&amp;post=30&amp;subd=gamingphilosophy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamingphilosophy.wordpress.com/2009/11/06/loving-fable-ii/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Wittgenstein&#039;s Beetle</media:title>
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		<item>
		<title>First Meditation</title>
		<link>http://gamingphilosophy.wordpress.com/2009/11/06/first-meditation/</link>
		<comments>http://gamingphilosophy.wordpress.com/2009/11/06/first-meditation/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 02:08:47 +0000</pubDate>
		<dc:creator>dmccool</dc:creator>
				<category><![CDATA[Essay]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[rant]]></category>

		<guid isPermaLink="false">http://gamingphilosophy.wordpress.com/?p=24</guid>
		<description><![CDATA[Here follows the first essay I ever did write on gaming philosophy. Its a bit angry, but still central to what I believe RPGs should be.


First, a disclaimer! This essay looks at the term “Role-Playing Game” and seeks to explain that really the “Role-Playing” has been lost along the way. That is not to say that the modern RPG is any worse a “game” for it, any less fun, just a different beast. If you happen to love Bioware RPGs I apologise if any of this seems confrontational or, more likely, patronising.  The point is there was once something called “Role-Playing” in RPGs and that it was lost somewhere along the way. I personally think this is a shame, others may not.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamingphilosophy.wordpress.com&amp;blog=10297296&amp;post=24&amp;subd=gamingphilosophy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Wittgenstein&#039;s Beetle</media:title>
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		<item>
		<title>I have a blog.</title>
		<link>http://gamingphilosophy.wordpress.com/2009/11/06/ihaveablog/</link>
		<comments>http://gamingphilosophy.wordpress.com/2009/11/06/ihaveablog/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 00:54:59 +0000</pubDate>
		<dc:creator>dmccool</dc:creator>
				<category><![CDATA[None]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[It would appear I am now in possession of a blog. What does this mean? It is hard to say. That philosophy I'll have to sort out soon.

First things first, games!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamingphilosophy.wordpress.com&amp;blog=10297296&amp;post=1&amp;subd=gamingphilosophy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamingphilosophy.wordpress.com/2009/11/06/ihaveablog/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Wittgenstein&#039;s Beetle</media:title>
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