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	<title>Comments on: Beauty in Games</title>
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	<link>http://gamingphilosophy.wordpress.com/2010/02/01/beauty-in-games/</link>
	<description>Taking conciousness seriously.</description>
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		<title>By: Second Meditation &#171; Meditations on First Gaming Philosophy</title>
		<link>http://gamingphilosophy.wordpress.com/2010/02/01/beauty-in-games/#comment-11</link>
		<dc:creator><![CDATA[Second Meditation &#171; Meditations on First Gaming Philosophy]]></dc:creator>
		<pubDate>Wed, 19 Oct 2011 18:50:38 +0000</pubDate>
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		<description><![CDATA[[...] or Job Description of the Imaginary Character is an important one. As I touched upon in myBeauty in Games, in strict mechanical terms a mountain pass and a grotty corridor are exactly the same other than [...]]]></description>
		<content:encoded><![CDATA[<p>[...] or Job Description of the Imaginary Character is an important one. As I touched upon in myBeauty in Games, in strict mechanical terms a mountain pass and a grotty corridor are exactly the same other than [...]</p>
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		<title>By: TWM</title>
		<link>http://gamingphilosophy.wordpress.com/2010/02/01/beauty-in-games/#comment-5</link>
		<dc:creator><![CDATA[TWM]]></dc:creator>
		<pubDate>Thu, 18 Mar 2010 23:55:40 +0000</pubDate>
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		<description><![CDATA[All of your observations are clear and profound. However, if your paradigm for analysis is the possibility for games as art, then I think an acknowledgement of existing art theory would not go amiss.]]></description>
		<content:encoded><![CDATA[<p>All of your observations are clear and profound. However, if your paradigm for analysis is the possibility for games as art, then I think an acknowledgement of existing art theory would not go amiss.</p>
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